Sazerac is a level 20 Muscular Hardened Brutish Barbarian
Rambunctious Ornate Beads of the Schismatic Chinchilla
Requires Level 12+4 Strength
+4 Agility
+4 Endurance
+4 Defense Rating
+9 Melee Attack Rating
+23 Fire Damage Resistance
+23 Shadow Damage Resistance
Jarring Unclear Crystal Gauntlets of the Unswayed Tarantula
Requires Level 14Defense Rating 579
-3% Movement Speed
+4 Strength
+2 Agility
+5 Melee Damage per Second
+5 Damage per Second to Crushing Attacks
+18 Shadow Damage Resistance
+5 Damage per Second to Divine Attacks
+18 Divine Damage Resistance
Contaminated Ornate Dupe Ring of the Sectarian Clam
Requires Level 15+8 Strength
+8 Endurance
+2 Damage per Second to Piercing Attacks
+2 Damage per Second to Poison Attacks
+19 Poison Damage Resistance
+19 Shadow Damage Resistance
Rambunctious Ceremonial Serpentine Hoop of the Radical Sasquatch
Requires Level 15+16 Strength
+10 Defense Rating
+24 Melee Attack Rating
+19 Shadow Damage Resistance
+19 Divine Damage Resistance
Celestial Aluminum Shadow Helm of the Invulnerable Tigon
SoulboundRequires Level 19
Defense Rating 589
-2% Movement Speed
+10 Strength
+10 Agility
+11 Melee Damage per Second
+11 Damage per Second to Piercing Attacks
+15 Fire Damage Resistance
+15 Ice Damage Resistance
+15 Divine Damage Resistance
Motley Unclear Crystal Plate of the Unrivaled Tarantula
Requires Level 18Defense Rating 1116
-12% Movement Speed
+22 Strength
+14 Agility
+6 Melee Damage per Second
+6 Damage per Second to Piercing Attacks
+34 Ice Damage Resistance
+34 Shadow Damage Resistance
+6 Damage per Second to Divine Attacks
Indiscriminate Unclear Crystal Greaves of the Awesome Beetle
SoulboundRequires Level 19
Defense Rating 785
-3% Movement Speed
+10 Endurance
+4 Melee Damage per Second
+4 Damage per Second to Slashing Attacks
+25 Poison Damage Resistance
+25 Shadow Damage Resistance
+4 Damage per Second to Divine Attacks
Amphisbaena's Double Dander Doublet
SoulboundRequires Level 11
Defense Rating 550
-1% Movement Speed
+20 Strength
+3% Enemy Stun Chance
+69 Total Mana
+11 Fire Damage Resistance
+11 Ice Damage Resistance
+11 Poison Damage Resistance
+11 Divine Damage Resistance
Zapped Wooden Small Club of the Bouncy Bunny
Requires Level 20One-handed Melee Weapon
Attack Speed: Fast
Crushing Damage: 106 to 210
+10 Agility
+10 Endurance
+27% Ranged Damage Reflection
+8 Damage per Second to Crushing Attacks
+8 Fire Damage per Second to Weapon Attack
Beefy Dimensional Hammer of the Cozy Bunny
SoulboundRequires Level 14
One-handed Melee Weapon
Attack Speed: Fast
Crushing Damage: 90 to 178
+9 Agility
+9 Endurance
+14 Damage per Second to Crushing Attacks
+22 Ice Damage Resistance
Cleave
Rank: 2/15Mana Cost: 51
A melee attack with an additional 30% added to your Attack Rating that can hit up to 4 adjacent enemies dealing 45% of your normal Melee Weapon Damage to each target.
Soul Rend
Rank: 4/20Mana Cost: 34
Your weapon becomes infused with divine energy that rends your target's soul for 375 to 870 Divine Damage over 3 seconds.
Ring of Fire
Rank: 1/15Mana Cost: 246
It burns, burns, burns... up to 12 enemies by sending out a wave of fire bolts in a 360 degree radius. Each bolt deals between 26 to 185 Fire Damage and has a chance to inflict between 42 to 246 Fire Damage over 3 seconds.
Unnerving Shout
Rank: 1/5Mana Cost: 39
You invoke the Word of Gosh and let out a bone rattling shout that unnerves up to 11 enemies within 4.5 meters, slowing their Attack Speed by 5% and Movement Speed by 15% for 12 seconds.
Retribution
Rank: 1/5Mana Cost: 35
When you get hit by melee damage, the enemy that hit you gets hit back for 30% of the damage they dealt to you. This aura lasts for 30 seconds.
Butcher
Rank: 4/20Mana Cost: 24
A savage melee attack that adds 40% to your Attack Rating and deals 60% of your normal Melee Weapon Damage to your target with a chance to knock them down.
Spirit of the Hare
Rank: 1/5Mana Cost: 14
Increases your Movement Speed by 30% but decreases your ability to run through crowds of monsters for 30 seconds. Beware: This skill is easily interrupted if you take damage!
Gym Freak
Rank: 1/1
You have spent more time in the gym than entire sports teams combined! This gives you
additional Health per point of Endurance. You've also gained additional Strength from all
the work outs. In addition, catching medicine balls all day has improved your Agility a bit too!
The downside? You have a hard time reading your name, much less writing it. This lowers
your Mana per Intellect and your Intellect overall. You also have a hard time operating
simple machines with any efficiency. This means you are a bit slower with
all Ranged Weapons. In addition, your Endurance suffered because
you didn't stretch and properly warm-up before each workout.
+50% Health per point of Endurance
+5 Strength
+5 Agility
-25% Mana per point of Intellect
-10% Ranged Attack Speed
-5 Endurance
-5 Intellect
Way of the Roo
Rank: 1/1
You were raised by a semi-domesticated pack of kangaroos that taught you the
secret art of Kung Roo. Their teachings have provided you with an increase to both attack
speed and attack rating with all Melee weapons. The downside is you pretty much suck with Ranged weapons
and your ability to do Magic Damage with skills is also hampered.
+100% to Melee Attack Rating
+25% to Melee Attack Speed
-7% to Range Attack Speed
-5% to all Magic Damage
PvP
Rating: 1500
Wins: 0
Power: 72.707031
Weapon Info
| Primary | Stat | Offhand |
| 2558 | Rating | 2558 |
| 300 | Minimum | 284 |
| 593 | Maximum | 562 |
| 0.53 | Speed | 0.53 |
| 842.45 | DPS | 798.11 |
Defense
Defense Rating: 5509
Block Chance: 0%
Attributes
| Attribute | Innate | Actual |
| Strength: | 45 | 134 |
| Agility: | 35 | 89 |
| Endurance: | 35 | 71 |
| Intellect: | 20 | 15 |
Elementals
| Bonuses | Element | Resist |
| 0 | Fire | 49 |
| 0 | Ice | 82 |
| 2 | Poison | 55 |
| 0 | Shadow | 138 |
| 15 | Divine | 63 |